Unreal Engine 5: Blueprint Scripting 101
Achieve exceptional gameplay experiences through comprehensive mastery of Blueprint Scripting within the Unreal Engine.
Description
In this game development course, you will delve into the intricacies of Unreal Engine's Blueprint Scripting system. This integrated suite of tools within the editor empowers individuals of all skill levels to craft functional gameplay through a visual, node-based methodology. With 113 engaging video lessons, you'll explore essential concepts, skills, and language necessary to kickstart your journey in creating remarkable gaming projects.
Throughout the course, you'll learn how to...
- Setup a Project inside the Unreal Engine
- Navigate the Blueprint Editor
- Use the Event Graph to add functionality to a Blueprint
- Use the Construction Script to make Procedural Content
- Create / add / use Object References
- Create / add / use Events
- Create / add / use Variables
- Ways to Get & Set
- Create Single, Array, Set, or Map Variables
- Create / add / use Functions
- Create Custom Functions
- Create a Function Library
- Create / add / use Macros
- Create Custom Macros
- Create a Macro Library
- Add / use Flow Control nodes
- Identify Blueprint Types
- Class Blueprints
- Level Blueprints
- Use different Blueprint Communication methods
- Casting
- Direct Communication
- Event Dispatchers
- Blueprint Interfaces
- Identify and setup the different "Framework" Blueprints in your Project Settings
- Game Mode
- Pawn
- Player Controller
- Game Instance
- Use Inheritance to Create Child Class Blueprints
- Compile Blueprints
- Debug Blueprints
- Utilize Blueprint Productivity Hacks
By mastering the content of these video lessons, you'll acquire the essential skills needed to craft your own custom scripts for your gaming projects. Start building your unique creations with confidence and creativity!
What you'll learn
- How to setup a project in Unreal
- How to create various Blueprint Types
- How to navigate the Blueprint Editor
- How to utilize the Event Graph inside of a Blueprint
- How to utilize the Construction Script inside of a Blueprint
- How to create / add / use Variables in scripts
- How to create Object References in scripts
- How to create / add / use Events in scripts
- How to create / add / use Functions in scripts
- How to create / add / use Macros in scripts
- How to add / use Flow Control nodes
- How to Communicate between Blueprints
- How to create / setup "Framework" Blueprints
- How to create Child Blueprints using Inheritance
- How to Compile Blueprints
- How to Debug Blueprints
- How to utilize hotkeys and other productivity tips & tricks inside of Blueprints
Requirements
- No programming or previous Unreal Engine experience necessary!
Who this course is for
- Novice individuals seeking to initiate gameplay creation using Unreal.
- Intermediate or advanced practitioners in search of a comprehensive resource on Blueprint Scripting expertise.